Mouse Pos to viewport? Mine is rotated -90 in world space?
So I am a bit baffled. I am trying to draw a line (in the viewport) that will set the direction and power of an add force. I want to draw a line anywhere on the screen(not in the world) and when I release it will take that line and make a vector and apply it to the pawn. (making an asteroids-like movement)
It works-ish when I use "get hit under cursor." Up is up as it should be. But, the collision object causes problems when the ship travels.
When I use mouse position to set up my vectors. Everything is rotated -90. Basically drawing down sends ship to the right, drawing right sends ship up. etc...
Here what I am seeing in game. https://answers.unrealengine.com/storage/temp/68095-screenshot_mouserotationoff90deg.png And here is the blueprint. https://answers.unrealengine.com/storage/temp/68096-screenbpdrawvector.png
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