I made a custom PlayerCharacter [SpaceShip] with a couple of Components. Two of them are [Left Fire] and [Right Fire]…both are Sphere Components with radius 0 and invisible, they are only ment as a component to spawn a projectile at the world location.
I also made a Custom Player Controller where all movement and shooting takes place, To acually spawn a projectile at my shere components I need a reference to them. I added two function inside my [SpaceShip] Character with an output to both sphere components.
The problem is, that inside the Player Controller I can only get a reference to a “PlayerCharacer” unable to cast it to my own [SpaceShip] Character. Because of that the functions are not available and as far as I know there is no generic [cast to] node to cast it to a [SpaceShip] Character.
How can I call my functions?
Blueprints are very good and mostly straight forward but Controller, Character are somehow special.