Rename blueprint changed nothing in project settings
I've renamed a blueprint in the content browser and compiled the game. Then i've started the game, the game crashed and the log showed me that the old blueprint name couldn't be found. The project settings told me that the now the default (gamemode/playercontroller/etc...) is now active, but then i wouldn't recieve the error.
Renaming the blueprint should change the setting in the project settings too, and if the blueprint in the project setting couldn't be found a error should be shown and not the default value.
asked Nov 25 '15 at 04:15 PM in Bug Reports
I have looked into your issue and discovered that it is already a known issue in our system (UE-6040). Thank you for your report.
Have a great day,
answered Nov 27 '15 at 03:30 PM
Sean L ♦♦ STAFF
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