Right click cycle flow control

Hey guys im trying to implement a blueprint script where flow control changes every time i right click. Think about old school fallout and how you’d right click through several different icons that did several different functions. Im trying to do that. direct the flow so that when i left click it’ll activate a different branch of script that controls a different function of the player. -J

I would be very interested how you solved this if you did, or how it could be done if anyone has an answer.

I imagine that using select on integer, and then just +1 to the value each click, then refresh execution chain would work, but is there a different way?

That’s an amazing idea! I hadn’t considered that but it definitely makes sense. Just reset it on the completion of a “if greater than (whatever number)” and start the cycle over. I was using it for a fallout 1-2 style mouse interaction control. I was able to do a flip flop and just change the controls based on combat status or not. What’re you using it for if you don’t mind me asking?