Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AI not moving outside its invoked NAV mesh radius.

Hello am having some trouble with AI setup. I have 1 Nav Mesh Bound Volume in my level. The Nav Mesh is only being generated around my AI (Navigation Invokers) and updated runtime.

Everything works fine when the location it is supposed to move to is within the radius of its current generated Nav Mesh. But if the location is outside the radius - (3000) the AI will not move and "AI Move To" returns "Aborted".

How do I get the AI to move to a location that is outside the current radius of the generated Nav Mesh? What I expect to happen is that it starts moving towards the location and "nav tiles" are generated until it reaches its destination.

Thank you for any help on the matter.



Product Version: UE 4.10
more ▼

asked Nov 26 '15 at 12:26 AM in Everything Else

avatar image

508 43 44 73

avatar image WCode Nov 29 '15 at 08:49 AM

Anyone have any idea on how to do this.

Have Navigation Mesh only generate under AI and move to a location outside its current generated nav mesh radius.

I realy aprichiate some help on this one.


avatar image WCode Dec 06 '15 at 09:57 AM

Stile stuck on this problem. Some more info can be found here if anyone have the time to take a look. https://forums.unrealengine.com/showthread.php?92542-AI-not-moving-outside-its-invoked-NAV-mesh-radius

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question