Line Trace by channel always reset location vector to zero

I created particle beam for paint on the walls, but the first coordinates always start from zero.How to trace the initial coordinates, which are reset to zero

Hi Ateruber, you could try setting the ‘Source Method’ in your particle source module [first attribute in last screenshot] as ‘User Set’.

thanks for the help, but it still does not work :frowning: Break hit result in any case is reset to zero if the object does not touch the surface and enters into it again

I found a way! Now back to the end point of source