Dynamically spawn enemy AI in blueprint
I'm currently making an endless runner type game. Tiles spawn randomly once the player starts, so initially there is nothing in the world. I want some tiles to have enemy AI on them, and each tile is stored in a separate blueprint. How do I go about setting up a Nav Mesh in the blueprint so that when the player gets close to the enemy, they move towards the player? Just simple zombie move-to-location.
asked Nov 26 '15 at 05:31 AM in Blueprint Scripting
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