Localization - locres files are not being loaded/packaged?
Hi, i recently tried to setup localization for our project and i'm stuck somehow and don't know why.
I then build the game, but when i try to change the culture, nothing happens. Even when i try to force a individual culture through the 'DefaultEngine.ini' (like this: [Internationalization] Culture=de) it does not change the language. I have the feeling my locres files have not been packaged when building, but i have no idea why.
Please help me, i really don't know what to do anymore...
Here are a couple of screenshots of all my settings etc.:
Localization Dashboard Settings:
Localization Folder Structure and .locres files:
Project Settings for packaging localization (i checked 'de', 'en' and 'ru'):
Changing cultue in blueprints (doesn't matter if i use my own code or the -culture=xx command):
Set Culture C++ Code:
One last thing i noticed, which has nothing to do with my problem, but is quite strange anyway, is: Changing my Region & Language settings in the Editor Preferences to a different language for 'Game Localization Language' e.g. German, is being reset every time i restart the editor, to English. Guess this is a bug.
I hope you can help me out!
I kinda fixed my issue. I did rename may target in the localization dashboard to 'DashingDinos'. This obviously broke my packaging. It needs to be set to 'Game'. I tried to fix all the naming in every .ini file, but it still wouldn't package. Just redid everything with target named 'Game' and it works like a charm :)
answered Dec 09 '15 at 10:54 PM
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