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Hide actors behind player's camera view.Show them when in front.

I have a scene with 165 skeletal mesh actors and they drag performance down. Lods help but not much. What really increases frame rate is when i set their visibility to hidden. Is there a way to hide actors behind our view. Its a 3rd person game so behind the camera view. So when we rotate with mouse our camera objects hide and unhide accordingly.

thanks in advance

Alexander Moschopoulos

Product Version: UE 4.9
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asked Nov 26 '15 at 10:56 AM in Blueprint Scripting

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Xander Moss
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Frustum culling should already be taking place I believe. It's possible that the drawcalls aren't really where the bottleneck is though, it may be the anim blueprints or something else. I would try to get a more detailed understanding of this by using the profiler.

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answered May 02 '17 at 03:43 PM

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