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FMOD not working in multilevel example project

Hi, I am using FMOD 1.06 and UE4 .9. I have gotten FMOD to work without problem in the single layer example project "Blueprints" . When I tried adding FMOD events to the "Shooter " and "Strategy" example projects, which have sub-levels, the FMOD event will preview in the "details" pane but it will not play back when inserted in the level, with activate on. I also tried swapping out the existing audio within the existing blueprints with no effect. I am wondering why FMOD is not working in these projects and whether it is because of the additional levels or something else? I do have coding skills but understand the basics of blueprints.

Thanks for any help or suggestions.

Product Version: UE 4.9
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asked Nov 26 '15 at 04:05 PM in Using UE4

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