Fpp hands follow camera
hi I'm using the standard manequinn (the one third person template) and i have some animations for it. I have an animation for aiming rifle. I would like to achieve that: when i move my camera with mouse the hands and arms will follow the camera rotation. How can i achieve that ? Can i parent to the camera just the arms of the tpp mesh ? if so, how ?
asked Nov 26 '15 at 07:29 PM in Blueprint Scripting
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