Why is my light affecting only certain meshes on baking?
I've just started to learn about Lighting in Unreal, and for that I've added a Point light with extended Length and Radius in one of the corners of a map I'm working with. It's a static Light, I don't really care about the shadows it needs to cast. Before baking in the Lighting, I see what I expect to see -
After Building my Lighting, One of the meshes plus the landscape below seem to be pretty devoid of any lighting effect whatsoever. Like so -
Any hints as to what I could be doing wrong?
asked Nov 26 '15 at 07:38 PM in Rendering
What you see before baking lighting is a preview meant to show you the editors best guess at what your lights will look like after building.
There are a few things you can do in order to get the most accurate lighting build that should reflect what you see in the editor.
After troubleshooting with these three steps you should see a vast improvement in the accuracy of the lighting within your scene.
answered Nov 30 '15 at 06:47 PM
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