Walls and ceiling "spark" as I move through the level
I'm not sure if I should make a new question or add on to another one that's similar HERE But, just to make sure everything is coming out fine as I need to be. I played through my level, but as I moved around the walls and ceiling became a little shiny and looked as if it sparking. But if I stand still, everything is looking as it needs to be. How can I fix this. Here's a picture of my material note
Also, I tried plugging in only the constant to roughness and nothing.
asked Nov 26 '15 at 08:26 PM in Rendering
Is this only happening when you play through the third person character?
If that is the case, it has to be an issue within character blueprint itself. I would try turning up your post process blend weight again, back to 1.0, but making sure it's priority is not overriding your world post processing.
I honestly can't help you much further unless I have the project in front of me, so I can dig in and find the root of the issue. If you can share your project, which we always handle with the utmost privacy, you can do this by uploading it to google drive or dropbox and sharing the link with myself in a private forums message.
answered Dec 09 '15 at 10:04 PM
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