Can I trigger an "Character" Animation without key input?

When my character walks or falls through an invisible trigger of some kind I would like to play a specific character animation. Most trigger videos are on elevators using the matinee editor, that’s not what I need.

I’m not married to a trigger if something else will achieve the same result.

Cheers

set it up like you would any other animation
for example

  • create a bool variable in the characterBP called “triggerAnim”
  • in the animBP event graph for that character get the triggerAnim variable and set a new variable in your animBP called “triggerAnim_anim” (meaning if triggerAnim in the charBP is false, it will also be false in the animBP now)
  • in the animGraph or statemachine set up your animation so that when triggerAnim is true the animation plays, when it’s false it stops
  • put a trigger in your map or whatever, with it selected go to the levelBP and add an overlap event for it
  • in the event when overlapped by the chatacter cast to the characterBP and set triggerAnim to true
  • watch anim play
  • can set a timer to set triggerAnim back to false to stop playing it or have another event trigger it like “is still in air”

something like that should work.
there is a simple play animation or play montage node in BP, but I dont use them in the characterBP’s so I donno how well or reliable they are.

Excellent thank you so much thankstipscom!!