Material: control light on a object without Emissive
I want to be able to control the light on a object, with the dot of a Light Direction and the vertex normal. But i can't find a way to overwrite the shadows on the model without using Emission.
I don't want to use Emission as i want shadows from other objects to land on the model.
Hope someone can help.
Best Regards Mads
In that case, you want to change your to material's Shading Model to 'Unlit' and the Blend Mode to 'Translucent' which will get you started in the right direction.
I believe a good example of this set up you are going for can be found within a particle system, like the impact of a bullet hitting a surface and creating the smoke effect. Below is an example of this material set up:
Hope this helps!
answered Dec 02 '15 at 06:39 PM
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