Native Animation Notify: Specify display name

When creating native animation notify class (by deriving from UAnimNotify) is it possible to somehow specify human-readable display name used by that notify in animation editors (popup menu where you select notify, for example).

I don’t see any virtual functions I could override for this purpose.

Not sure if you still need the answer to this, you just need to add GetNotifyName_Implementation() to your derived class, it works.

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It may haven’t helped me but it for sure helped me when I searched for this same thing :smile: So thank you for your answer :partying_face: