Custom Anim Node: float property not updating
I having problems coding a custom AnimNode. In particular the following property is not getting updated.
I have a simple Animation Blueprint, with uses my Custom Animation Node:
And a (local) variable 'Blend Weight' which is changing continuously between 0 and 1, and which is assign/connected to the 'Blend Weight' Pin of my Custom Animation Node.
But for some reason the changes are not propagated/updated inside the Animation Node:
Can someone please point me in the right direction or tell me what I am doing wrong?!
asked Nov 27 '15 at 02:50 PM in C++ Programming
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