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Custom Anim Node: float property not updating


I having problems coding a custom AnimNode. In particular the following property is not getting updated.

UPROPERTY(EditAnywhere, Category = SkeletalControl, meta = (PinShownByDefault)) mutable float BlendWeight;

I have a simple Animation Blueprint, with uses my Custom Animation Node:

alt text

And a (local) variable 'Blend Weight' which is changing continuously between 0 and 1, and which is assign/connected to the 'Blend Weight' Pin of my Custom Animation Node.

But for some reason the changes are not propagated/updated inside the Animation Node:

alt text

Can someone please point me in the right direction or tell me what I am doing wrong?!

Product Version: UE 4.10
ue4_issue1.png (513.4 kB)
ue4_issue1a.png (75.9 kB)
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asked Nov 27 '15 at 02:50 PM in C++ Programming

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