I'm trying to duplicate some tilemaps so that I can change some tiles at runtime. However when I call TM2->CloneTileMap(this); in my Actor BeginPlay(), I'm getting the following error :
I did build from the editor, and launched from it. What am I doing wrong ? Is there another way to get a copy of the tilemap ?
Edit: Note that I did cook the project, and that the issue still appears. I tried to use UPaperTileMapComponent::MakeTileMapEditable, and I'm getting the same problem.
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