Runtime Navmesh Generation not Working?
I've set "Runtime Generation" to Dynamic and the "Force Rebuild on runtime" is also checked. But the navmesh doesn't update during runtime when I change the mesh of an actor.
If I restart PIE then the navmesh is generated properly as expected.
I've also tried the execute console command "RebuildNavigation" in my BP, but this doesn't work.
How can I fix this?
asked Nov 27 '15 at 06:53 PM in Using UE4
I'mt pretty sure runtime mesh changes won't rebuild navmesh. Forcing rebuild won't help neither, because navigation system simply doesn't know anything about the change. I suggest changing the mesh differently, like adding new static mesh component, or spawning new actor altogether.
answered Nov 29 '15 at 01:21 AM
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