Car glass. Glass material

Hi everyone! How i can make glass like this?

Hello Aleksandr_Rush,

There are a number of ways to achieve this. You could simply create a texture and use a shiny material to create the reflection and act like glass. Other methods involve creating the glass material itself. After creating your geometry you would need to look into ways of handling different types of glass. Break lights are covered in more of a plastic material, and keep in mind there is a reflective material that is at the back where the bulbs meet the light sockets.

This is a good place to start.

I was able to achieve this with some modifications on that setup.

Things you will need to consider are the thickness of the glass, how foggy the glass is, how reflective you want it to be etc.

Oh. Thanks a lot! I hope it will work :slight_smile:

It working, but result is not wich i need(

If you go to the Unreal Launcher > Learn > There is a map called " Content Examples. " Download it. Open the map that is labeled " Material_Nodes " In this room it covers Refraction, Specular, Roughness. In this room at the end is an example that deal with refraction that could be close to what you need.

From what I posted above I stated " This is a good place to start. " With this setup and doing research into how PBR materials work with our Deferred Renderer, you can look into ways of making glass look the way you want.

I would use double glass geo here. Apply Unlit shader with Modulate blend and red tint on one mesh and transparent glass on top.