I’m new to Unreal and I’m just wondering if someone could point me in the right direction.
I’m trying to figure out how I would be able to read a BlockingVolume’s Brush Settings,
For example, I want to be able to read its size in X,Y,Z in C++ after getting a reference to it.
So if in the editor it says the volume is 200.0 in X, I want to get that float through code.