How to read BlockingVolume brush settings (x,y,z) through code?

I’m new to Unreal and I’m just wondering if someone could point me in the right direction.

I’m trying to figure out how I would be able to read a BlockingVolume’s Brush Settings,

For example, I want to be able to read its size in X,Y,Z in C++ after getting a reference to it.

So if in the editor it says the volume is 200.0 in X, I want to get that float through code.

For anyone wondering:

Once you get a reference to your BlockingVolume you can just reference the extent to get those Brush settings:

MyBlockingVolume->Brush->Bounds.BoxExtent.ToString();

So a size of 200 would return 100 as BoxExtent.