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How do I set up a few systems for a Hack'n'Slash style RPG

Alright, I'm working on an RPG/hack'n'slash project, and I want to set up a few systems.

  1. An inventory system, used to equip various armour pieces, equipment, etc.

  2. A store system within the world Hub to buy said armour pieces, equipment, etc. with gold, dropped from slain enemies.

  3. An enchanter in the Hub to enchant your equipment to protect from certain types of attacks, in trade for gold.

  4. A level/mission select, for obvious purposes.

Does anyone know how I would achieve making these types of systems, preferably with blueprints.

Any help would be much appreciated.

Product Version: UE 4.10
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asked Nov 27 '15 at 10:08 PM in Blueprint Scripting

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Dusk Ealain
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its not quite as simple as that.

There are many different ways to do what you want, especially inventory systems, for BP:

I'd suggest you follow some UMG tutorials to work your way up to making them more of an interface to get a shop/mission/char select thing going on.

Inventory you should put on the back burner until you understand BP really well. You can buy an inventory system to assist you with learning it. But any inventory system you buy will take heavy customizing to fit into your game, again meaning you'll need to know BP pretty well to use one, but it will probably save you a couple weeks of work if you buy one.

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answered Nov 27 '15 at 11:27 PM

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thankstipscom
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avatar image Dusk Ealain Nov 28 '15 at 08:31 PM

I see, thank you for the help.

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