Camera problem in ShowdownVR

So you are using Blueprints. You may need a Spring arm component. What are your values for the Spring arm component set to.

Tried loading up the ShowdownVR and for some reason when I run the demo the camera height seems to be just above the ground. I tried resetting positional and orientation tracking and nothing. I also tried adjusting the base eye height and it had no effect. How would I go about adjusting the player height? Or anyone know how to fix this?

This is my first time using UE4. I added a Spring Arm and fixed it. Thank you!

Have you fixed it? Mark this as answered.

This problem happens to me to… it did not happen in version 4.9… in 4.10 of showdown the camera is like right at floor level instead of eyeheight level… this is in the city scene as well as in the into logo scene… in fact the intro logo deosnt even do all the cool particle effects before starting the city scene… like 4.9 did… anyway to fix this? I was hoping to show this to a client in a few days… am i forced to redownload 4.9 in order to do that??

Hi!

Project has a bug. Follow the link and fix it you self.