SlowMotion Ragdoll Physics AddImpulseAtLocation

Hi,

I implemented ragdoll physics for my death reactions and everyting working fine.

I calling AddImpulseAtLocation (with 10000 units) which is working fine but when I set SlowMotion (GlobalTimeDilation) to 0.1 and when again calling AddImpulseAtLocation with same units, it is not same as before. It is adding toooo much force and the body is going to space :slight_smile:

It is bug or Iā€™m doing samething very bad?

Thanks,
Mustafa

Hello,

I have attempted to reproduce your issue, but after I set my Global Time Dilation to 0.1, I did not experience any change in the results of my impulse, even using as high as 100000 units of force.
Could you provide a screenshot of your blueprint so I can have a look at your setup to ensure that I am setting up my test case correctly? Thank you.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If you are still experiencing this issue, feel free to respond to this post. For any new issues, please create a new Answerhub topic.

Have a great day,

Sean Flint