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Unreal engine ProceduralMeshComponent way too slow.

I'm constantly updating the tri's of a procmeshcomponent over time, forcing me to create a new section. How to speed this up because this is slow for what i am trying to do. UpdateMeshSection doesnt help eather because i cant add or remove tri's

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asked Nov 28 '15 at 07:37 AM in C++ Programming

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avatar image vipw Jul 07 '16 at 08:29 PM

Have you tried making spare dummy tri's so that you can use UpdateMeshSection?

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