Game Mode settings in multiplayer games?
I was just curious... For single-player games, I normally set up a default pawn and player controller in the game mode, and they get spawned into the world automatically... But how does this work for multiplayer games? When a new player connects, does the default game mode stuff automatically get generated for that player?
How can one have control over this behavior? Is there some special setup required, or can this simply be done via blueprints/C++?
yes the behavior is the same in multiplayer. If you configure default pawn, and controller... automatically it will spawn this default pawn at start.
You can manage with putting none in default, and spawning mùanually through Bluprint or C++.
Here it was some screenshot to show how to spawn in multiplayer manually
answered Nov 28 '15 at 05:30 PM
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