WidgetDebugger not showing variables in scope.
I also can't read any floats as well. It's all Public. Other blueprints have no problem accessing these variables.
Steps to reproduce: Make a public variable in the event graph of a game mode. Then access it from a UI Widget BP. Debugging during runtime will show it out of scope, however all functions will be resolving.
Even if cast every tick, still out of scope.
PS: I didn't recognize this as a bug and thought that I was somehow at fault. I asked a question, but now I can't change the category to a bug report. Please delete it. >Link<
Edit: Ok, it seems that it doesn't matter if the variable is in scope or not. I have the same thing happening to local variables as well. This only happens in widget debugger.
Local variables showing as out of scope in any blueprint is a known issue, and is currently in our system as UE-2821. I am going to update the bug report to reflect that this is affecting widget blueprints and that additional developers are experiencing this error.
answered Dec 07 '15 at 06:21 PM
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Dec 07 '15 at 04:11 PM
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