Begin Overlap works on character, not on static objects

Player presses key ‘H’ → Missle pawn gets spawned and posessed, moving towards the ground.

Upon collision (Begin Overlap), the character should be reposessed and the missle destroyed.

The collision doesn’t trigger unless the missle hits the character (Problem)

Thanks in advance

There is a huge collection of bugs with these kind of collisions when you dynamically add an object to the level. Solved by ray tracing.