How can I make a blueprint to swap/cycle between different camera angles?

Basically I want to have multiple following cameras looking at my character from different angles, giving the player the option to cycle between the various camera angles at will by pressing either left or right (depending which way they want to cycle through the camera angles).
So for now let’s say a centre camera(1), a leftside camera(2) and a right side camera(3), using the left and right keys to swap between them.

To change cameras inside the actor, either set relative location of Camera Component in actor or make few Camera Components and deactivate one and activate another