Particle Smoke, Self-shadowing & light shafts?
In the Content Demo 'Effects' example I have been experimenting with cloud self-shadowing. I have been trying to produce this effect (light shafts in smoke):
However, I am no sure whether it needs esoteric settings or is simply not possible.
I have already read these posts but no solution was forthcoming:
Let me know if you have any ideas.
If particle smoke could produce light shafts from a DirectionalLight (in the same way that solid objects do) then that solution would also be acceptable.
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