Unreal 4.10 Tappy Chicken fails to deploy to Android
I'm running into an error when trying to deploy an unedited Unreal 4.10 version of Tappy Chicken to my Nexus 5. It seems to be a problem unique to UE 4.10 - I was able to successfully deploy an unedited version of 4.9 Tappy Chicken to my Nexus.
Here's what seems to be the main error:
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in mscorlib: Could not find a part of the path 'H:\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken'.
Here's the full log file: link text
For some context: I have the latest version of NVIDIA CodeWorks for Android installed. Through the CodeWorks Chooser, I have installed the "Standard" set of components for Android development. This setup works fine for the 4.9 version of Tappy Chicken, as mentioned earlier, but fails for the 4.10 version. I also have a personal project that I upgraded from UE 4.8 to UE 4.10, and it fails in the same way that 4.10 Tappy Chicken does (but it deployed fine back on UE 4.8).
I left the default Project Settings for Platforms > Android SDK for both 4.9 and 4.10. More specifically, the locations for Android SDK, NDK, ANT, and JAVA are left blank. The SDK API Level is matchndk and the NDK API Level is android-19. Once again, this works for in UE 4.9, but fails in UE 4.10.
Any help is much appreciated! Thank you!
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answered Dec 14 '15 at 02:42 PM
I wonder if it is a matter of needing a new version of the CodeWorks thing to have installed its components. Sometimes when Unreal versions advance, then they come with a newer CodeWorks version.
After getting that set up, make sure to update the folders of the NVPACK in your project settings.
Hope that helps.
answered Sep 12 '17 at 02:14 AM
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