Players can "land" in the corner where two vertical surfaces meet.
I have a game with a lot of intersecting, perpendicular collision surfaces representing abstract skyscrapers. They're all simple box colliders, and the player is using the included CharacterMovement controller. When falling near any of the corners where two buildings touch, the player can air control toward the corner in order to get stuck there. This appears to trigger a landing event, even though all nearby surfaces are completely vertical.
This happens with step size and perch values set to the defaults, and enabling CCD seems to have no effect. Any ideas?
asked Apr 23 '14 at 11:48 PM in Bug Reports
So, we ran some tests here at the office, and we're seeing the same bug on our end. The good news is: it's not your fault! The bad news is: it's a bug, which means you might just have to wait until we can get a fix written and implemented. I'm reporting the bug now.
As for workarounds, it seems to involve air control - we can't reproduce the bug unless we're actively shoving ourselves into the corner. ...ingame. Trying to prevent or reduce air controlling towards the corner* should work as a stopgap solution, however inelegant.
If you try any workarounds, let me know how they work. I want to see this game working, too!
answered Jul 18 '14 at 10:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here