Play Fade Out Matinee on Button Input Class Blueprint
I currently have a Blueprint actor with a trigger volume, when you walk into it input is enabled and a HUD appears with 4 button prompts each asking you where you want to teleport to. When you press a button it moves you to a set location. I have a Fade to black Matinee in the Level Blueprint that I want to fire when you press a button so I can fade, move the player, then fade back up.
I cannot figure out a way to fire the Matinee when a button is allowed to be pressed. I've tried all kinds of ways, but I've really confused myself now.
If anyone has a suggestion on how to do this it would be much appreciated.
asked Apr 23 '14 at 11:50 PM in Blueprint Scripting
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