I’m having issues with animations being imported in UE4. The animations are clean in Maya but when I bring it into UE4, the character’s eyeball seems to be parented to the right arm and follows it in the animation.
This is the character in bind pose.
This is what happens with animation.
The eyeball seems to follow the arm, so i checked the joints and skinning in maya to see if there is any constraint or parent causing it, but everything seems fine in Maya. Anybody have any ideas?