Pause and unpause issue using widget menu button and gamepad button or keyboard button
Hello I made a widget pause menu that can be accessed by pressing a keyboard key or a gamepad button, I'm using a FlipFlop function so when you press a key, the game is paused and opens the widget menu (FlipFlop A) and if you press it again it unpauses the game and removes the widget from parent (FlipFlop B), this works as it should.
The menu widget has a resume button so when you click on it, it removes the widget from parent and then unpauses the game (same as in FlipFlop B) this also works but the problem is when you try to pause again, you need to press 2 times the pause key because the FlipFlop state doesn't change when you use the widget menu resume button.
Do you guys know another way of doing it so I can get this working?
Puse/unpause + open menu (Level Blueprint)
Widget menu button:
EDIT: I'm feeling DUMB right now
Branch + IsGamePaused function. Ignore SetkeyboardFocus
Solved, see main post.
answered Dec 01 '15 at 07:27 PM
Here is mine. This may help you:
answered Nov 29 '15 at 03:51 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here