Can my game be configured to use C++14?

I’m looking to integrate a C++14 library into my game, but cannot find a way to configure the build tool to support C++14. Is there a way I can do this? I’m currently attempting to build on a Mac but am also wondering how to do this for Windows if the solutionis different for each platform.

I figured out how to configure the engine to use C++14.
In Engine/Source/Programs/UnrealBuildTool//ToolChain.cs, the C++ version is specified in the “GetCompileArguments” functions. Updating “std=c++11” to “std=c++14”, then rebuilding the build tool allows my projects to support C++14.

Is there any way to do this without having to change engine?