How to get triangles of a Static Mesh?
I am trying to get all the triangle's vertices on a static mesh.
asked Nov 29 '15 at 02:19 AM in C++ Programming
UStaticMesh has varable called RenderData which is FStaticMeshRenderData
there is LODResources which contains mesh data for each LOD
In there you can access VertexData and so on and other stuff, dive in to API refrence ;]
No sure if you need to do somethign before accessing this date, maybe you need to call Build() in UStaticMesh. It's some breef info i dig out for you.
answered Nov 29 '15 at 05:08 AM
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