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Unreal Compile Error Mono

I'm getting the following error from the unreal engine when I try to compile my C++ code. I am running Unreal with Xcode 7 and El Capitan. I'm not sure what is causing it. I'm brand new to unreal and appreciate any help.

Info at UnrealBuildTool.UnrealBuildTool.RunUBT (System.String[] Arguments) [0x00000] in :0 Info Compiling game modules for hot reload Info ERROR: System.ArgumentOutOfRangeException: < 0 || >= this.Length Info Parameter name: startIndex Info at System.String.LastIndexOf (Char value, Int32 startIndex, Int32 count) [0x00000] in :0 Info at UnrealBuildTool.UnrealBuildTool.PatchActionHistoryForHotReloadAssembling (System.Collections.Generic.List`1 OnlyModules) [0x00000] in unknown>:0 Info Running Mono... Info Info Setting up Mono Info /Users/Shared/UnrealEngine/4.9/Engine /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac

I tried creating a fresh project with no code except my own, and was unhappy to find that I get the same compile error before I add in any custom c++ so I'm assuming this is either a compatibility error with el capitain or a configuration issue that I need to resolve before I can proceed.

Product Version: UE 4.10
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asked Nov 29 '15 at 05:07 AM in Using UE4

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