Well, is there a possibility to partly texture a Surface?
I’m blocking out my level with BSPs at the moment to have raw layout.
For exampe I have a main hall with Marble floor and I’d like to have a carpet on it.
I could use decals, but a carpet texture alone wouldn’t look great.
What I want is, that the carpet should consists of multiple parts:
The main texture and the Border texture. Is there a way to realize this?
Omnicypher, and Luos raise valid points. For final product you would either take the painterly approach or add geometry. Rugs are a filler and as such should be some of the last assets you add. Large items like a refrigerator or couch, those are the things you would want to add a BSP for. This way scale, placement, level flow and other such conceptual steps can be taken when you block out your level.