UWidgetComponent is blind to mouse on client in PIE

Hey All,

The UWidgetComponent doesn’t capture the mouse when playing in editor on a client.

It works in packaged game on both server and clients, but in the editor it works only on server.

I made a short video to show this:

For me it's more annoying than it sounds because i can't test my 3D UI in my networking game without packaging.

I’m not sure i’m using the UMG library correctly, but i still post in the bug section because there is a different behavior in the packaged game and when PIE.

Thanks !

Cedric

Hello uced,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/widgets that may be involved with this issue?

Hello uced,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.