fatal error LNK1181: cannot open input file 'tbbmalloc.lib
I get this error when packaging a specific blueprint-only project after updating it to 4.10:
Edit1: It seems like I only get this error on this project. I've made a sample project in 4.10, packaged it, and it all worked. But this project is still unable to be packaged. How can I fix this?
Edit2: Converting this project back to 4.9 makes the whole project crash when trying to open it in Unreal Engine.
This is a partial answer, more details in the thread above.
The 4.10 release does not include the .lib you need to compile your project with Visual Studio 2013. It's very likely that your project became a code project sometime prior to conversion from 4.9 to 4.10, but things worked because we were providing all the libraries needed by your compiler out of the box. With the 4.10 release you need a working Visual Studio 2015 install (as mentioned in the release notes - from the launcher we only support 2015, as supporting both would bloat the download).
I think the quickest way to get yourself up and running is to get 2015 correctly installed. Alternatively you can compile the source yourself (see instructions on github).
I don't know much about turning a source-based project back into a content only (blueprint) project. I think that behavior is governed by your .uproject file, so you could ask a second question specifically about the contents of your .uproject file and get some clarification on that front. It would be great to have better documentation on this front, but it involves a lot of moving parts (plugins, source code you write, project settings, optimizations, etc).
I love you man! I had the same problem and the solution was to uninstall plugins in the version.. Very thank you!!!
answered Mar 24 '16 at 03:38 PM
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