How to use Report Perception Event?
Hi, I'm trying to figure out how to report a change in sight perception. For example, I want an enemy to react if another enemy that he is already seeing in front of him dies suddenly.
I figured I have to use this "Report Perception Event" node but it's asking for an AISenseEvent reference, which I can't find in blueprints. Anyone know how I can achieve this? Thanks!
asked Nov 29 '15 at 03:13 PM in Blueprint Scripting
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