Character mesh faces away from direction of movement

Hey everyone!

I’m looking for a bit of advice on a movement issue I’m having.

Currently I am using a character blueprint to move a skeletal mesh around and after a little bit of tweaking it now controls perfectly. However I cant for the life of me seem to get the mesh to face in the direction of movement, it always looks backwards.

The input method is currently derivative of that seen in the Top Down Perspective content example.

Ive tried:

  • Rotating the mesh 180 degrees in both the character blueprint and in the content creation tool, neither of which helped.
  • Using a FPS style input method on the off chance it would work, no luck.
  • I haven’t used the rigging tool Epic provides simply because the skeleton is only comprised of 6 bones.

Heres a short video that shows the issue, it also shows the blueprint.

Any help would be awesome, thanks in advance!