Convert a static mesh into a procedural mesh

Here’s the reason why: I need to take my static mesh and deform it by moving its vertices. However, you can’t do that with a static mesh so my plan is turn into a procedural mesh, and then move its vertices. Can anyone help me out?

I don’t know how to do something like this, but are you planning on doing something like this:
http://freespace.virgin.net/hugo.elias/models/m_landsp.htm
?