Hi all !
I want to render a single static mesh actor to a texture (but not in the game viewport), using a Scene Capture 2D actor.
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First I tried to create a new FScene from scratch in C++, but it is not straight forward : to do it, I must create a UWorld as well, it doesn’t look correct. Should I go deeper ?
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Then I has a quick look at layers, but you cannot really select layers in a Scene Capture component.
Feature Request - Choose Layers for Camera to draw - Cinematics & Media - Unreal Engine Forums -
Finally I tried to use Only Owner See after I set the Scene Capture actor as the owner of my static mesh actor. But it does not work.
Owner No See on Scene Capture Component - Rendering - Unreal Engine Forums
I’m confused… How would you solve that issue ?
Cheers,
Guillaume