Retargeting UE4 to Mixamo not working properly

I have created a model, rigged and added animations with the use of Mixamo Fuse, which was super simple to import and use in UE4. However, retargeting animations from the UE4 Mannequin skeleton does not work properly for me. The skeleton seems to be exactly the same.

This is my model:

I need this animation from the UE4 skeleton:

I use the retargeting service, which was made available in 4.5 I believe, but with a weird result:

Changing the Bone Translation Retargeting Mode from Animation to Skeleton makes the mesh look normal, but messes up the animation.

https://docs.unrealengine.com/latest/images/Engine/Animation/AnimationRetargeting/RetargetingSettings.jpg

I have no clue what to do, I spent 4-5 hours last night trying to fix this problem. With a different animation I tried to just adjust it myself, but that brings on whole new problems. I know some people have had the same problem, but I haven’t found a solution for it yet. I hope someone can shed some light on this - perhaps it’s a bug that needs fixing?

EDIT
I have also done the Setup Rig and everything is exactly the same (not my picture, just showing function):

https://docs.unrealengine.com/latest/images/Engine/Animation/RetargetingDifferentSkeletons/RT_Retargeting.jpg

Bump - Still need this :confused:

I fixed it!

I just exported the Aim_Space_Ironsight animation from the Animation Starterpack and imported it again with my Player_Skeleton chosen - and voila!

His thumb still looks a bit broken. :stuck_out_tongue: Did setting the bone translation fix that?

Just to comment on this as I ran into same issue.

Export the animation, then reimport to the specific skeleton. If you get any issues with deformation select ‘show advanced settings’ in the animation and then play around with the dropdowns of the affected areas. Switch between animation and skeleton to see the different results.

http://i.imgur.com/SiL6wxR.png