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Android Manifest for texture compression

HI, i've recently tried to recompile project with different textures. i've disabled all except ATC in android project settings, but when i've published to g.play it was written that apk is for all texture compressions. so i've investigated some more and i found that there should be a kind of this section

according to tese 2 links supports-gl-texture opengl so maybe just add this string in manifest if checkbox(ATC)=1 ? and for others

Product Version: UE 4.10
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asked Nov 29 '15 at 10:41 PM in Packaging & Deployment

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Hi -

You can add those additional parameters in the ManifestRequirementsAdditions.txt file in the project's Build/Android directory. Since ETC1 is supported by all Android devices we support, it is not necessary to do this if you include ETC1 in the build.

Thank You -

Eric Ketchum

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answered Nov 30 '15 at 10:44 PM

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Lovecraft_K ♦♦ STAFF
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avatar image OeAi Dec 01 '15 at 03:24 PM

yes, i found that it's not in application section create mult apk for different GL textures thanks for mentioning this ManifestRequirementsAdditions.txt i was adding in app

but i'd like it to be more like automated especially for batch packaging, that also needs different version code++ for each apk

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