Level won't load with 3Dwidget menu
I have two separate levels, one is identical to the other, I exported heightmaps, created a new level an imported them into that one and positioned them like in the first level.
I'll post the blueprints related to the Widget. By the way, the quit button works.
. Below are copies of the blueprints
And also, the FocusStart variable I have in the widget actor is a StartMenu variable, i.e. a varible made of the StartMenu object
Thanks in advance Epic! :)
asked Nov 30 '15 at 12:24 AM in Blueprint Scripting
I solved it, stupid me had a vary large boundbox in the UMG containing a picture, I resized its bounds to not cross the bounds of the Start New Game Button, now it works.
One new problem is that My character doesn spawn at the player start of the new level
Edit: it worked after rebooting the editor..
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