UBoxComponent which is child of pawn not firing overlap events
I have a UBox Component that is a child of a Pawn. I move the UBoxComponent around independent of the pawn and it doesn't seem to generate hit events. I have done "show collision" and the collision components are overlapping. Here is the code I have for setting up the collision. (I have added more that I thought I needed in hopes it would fix the issue). I have checked the other objects I need to collide with and they all have bGenerateOverlap set to true.
To answer your question, we generally do use caps for macros. AddDynamic is a special "pseudo-member function" so it is made to look like one. The easiest solution would be to create a Dummy function to bind to your box component and have that function check the value of Hand and call either of the other two functions appropriately.
answered Dec 03 '15 at 02:39 PM
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