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'UpdateCollisionProfile' : is not a member of 'USkeletalMeshComponent'

Hello,

I can play my Game in PIE, but when launching or packaging I get this error:

 LogPlayLevel: UnrealBuildTool: C:\Users\Me\Desktop\Project\Source\Project\MyClass.cpp(558) : error C2039: 'UpdateCollisionProfile' : is not a member of 'USkeletalMeshComponent'
 LogPlayLevel: UnrealBuildTool:         C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Components/SkeletalMeshComponent.h(280) : see declaration of 'USkeletalMeshComponent'

This error is caused by a call in one of my C++-Class-Functions:

     myMesh->UpdateCollisionProfile();

where myMesh is a "USkeletalMeshComponent".

The outputlog says, i should check if "UpdateCollisionProfile" is declared in " C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Components/SkeletalMeshComponent.h(280)". It seems to be declared in line 819:

     virtual void UpdateCollisionProfile() override;

but the error still occours. Does anyone know a solution, or has a hint for this problem?

Thank you for any feedback, Bertram

Product Version: UE 4.9
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asked Nov 30 '15 at 10:37 AM in Packaging & Deployment

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Bertram.Sch
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Hi, UpdateCollisionProfile is defined within a #if WITH_EDITOR preprocessor so it can only be used while compiling an Editor version of the engine.

You may change your code with something like this

 #if WITH_EDITOR
     myMesh->UpdateCollisionProfile();
 #endif // WITH_EDITOR
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answered Nov 30 '15 at 12:42 PM

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avatar image Bertram.Sch Dec 02 '15 at 02:40 PM

Thank you, i guess this is the issue. I just removed the line, it seemed not to be necessary for my function.

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